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News/Electronic Arts Q2 Revenues Plunge
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News/Electronic Arts Q2 Revenues Plunge
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{{News |seo_title=Electronic Arts Q2 Revenues Plunge |seo_keywords=Electronic Arts |image=Ea).png |tags=Electronic Arts |date=2025-10-29T16:44:54.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/ea-reports-decreases-in-sales-and-revenue-during-q2 |article=News/Electronic Arts Q2 Revenues Plunge }} |author=Andura |category=Business |content=Electronic Arts (EA) has released its financial results for the second quarter of fiscal year 2025, revealing a dip in both sales and profit despite continued strength from its leading sports titles. Financial Overview For the three months ending September 30, 2025, EA posted: Revenue: $1.83 billion (down 9% year-on-year) Net income: $137 million (down 53% year-on-year) Net bookings: $1.81 billion (down 13% year-on-year) The publisher attributed the decline to broader market trends and a slower-than-expected performance outside its flagship franchises. [[Companies/Electronic Arts|Electronic Arts]]โ sports portfolio provided a bright spot in the quarter. Madden NFL 26 saw returning player engagement drive year-over-year growth in net bookings, while EA Sports FC 26 achieved mid-single-digit sales growth compared to last yearโs installment. Outside sports, Apex Legends recorded a strong rebound with double-digit sales growth, and EA highlighted the launches of Skate and Battlefield 6 as key successes that reinforced its focus on community-driven content and long-term engagement. '''More:'''[[News/Employee Claims Harassment at Activision Blizzard|Employee Claims Harassment at Activision Blizzard]] }}
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