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News/Ubisoft Shuts Down Multiplayer AC
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News/Ubisoft Shuts Down Multiplayer AC
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{{News |seo_title=Ubisoft Shuts Down Multiplayer AC |seo_keywords=Ubisoft |image=Ubisoft.PNG |tags=Ubisoft |date=2026-02-09T15:34:05.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/ubisoft-allegedly-stops-production-on-assassins-creed-multiplayer |article=News/Ubisoft Shuts Down Multiplayer AC }} |author=Andura |category=Business |content='''TL;DR''' * Ubisoft has reportedly cancelled a multiplayer Assassin's Creed project codenamed AC League. * The co-op title was originally planned as DLC for Assassin's Creed Shadows. * Despite internal plans for a smaller standalone release, the project was scrapped during restructuring. [[Companies/Ubisoft|Ubisoft]] has reportedly pulled the plug on development of a multiplayer Assassin's Creed project, according to a new report from French outlet Origami, translated independently by IGN. The project, internally known as AC League, was said to be in development at Ubisoft Annecy before being cancelled as part of broader changes within the company. AC League was initially conceived as downloadable content for Assassin's Creed Shadows. The multiplayer experience was designed as a cooperative mode supporting up to four players, each taking on the role of an assassin across structured, story-driven missions. The narrative arc of the mode was reportedly intended to wrap up through a season pass that has since been cancelled. Plans for the season pass were dropped after Assassin's Creed Shadows was delayed from its original November 2024 release to February 2025. Ultimately, the game launched with just one expansion, Claws of Awaji, which released last September. Despite its cancellation, AC League was reportedly viewed internally as an ambitious project. According to Origami, the co-op title was meant to act as a foundation for future multiplayer systems across the Assassin's Creed franchise. However, concerns from leadership reportedly centered on the project’s scope and development timeline, with fears that it would take too long to complete. As a result, the project was allegedly scaled back into plans for a smaller standalone game that would reuse assets from Assassin's Creed Shadows. Even so, this revised version did not survive Ubisoft’s latest internal review process. '''More:''[[News/Joshua Mills Named Creative Director of Rainbow Six|Joshua Mills Named Creative Director of Rainbow Six]] }}
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