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News/Unity 6 Launches
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News/Unity 6 Launches
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{{News |seo_title=Unity 6 Launches |seo_keywords=Unity |image=Unity Engine.JPG |tags=Unity |date=2024-10-19T01:20:06.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/unity-6-launches-across-all-major-platforms |article=News/Unity 6 Launches }} |author=Andura |category=Business |content=[[Companies/Unity|Unity]] has released Unity 6, boasting significant improvements in CPU performance—offering up to four times the capability compared to Unity 5—as well as new graphics features that shift workloads from the CPU to the GPU, resulting in enhanced stability. Key Features of Unity 6: Improved Rendering: New tools such as GPU Resident Drawer and GPU Occlusion Culling enhance rendering capabilities, allowing for more detailed virtual worlds while reducing frame overdraw. These advancements are showcased in the Fantasy Kingdom demo. Multiplayer Center: A curated list of recommended multiplayer tools for projects, alongside Multiplayer Widgets that enable developers to integrate features like lobbies and voice chat easily. '''More:'''[[News/DCB Sports to Acquire Guild Esports|DCB Sports to Acquire Guild Esports]] Increased Memory Limit for Web Projects: The memory limit for web-based projects has doubled from 2GB to 4GB, allowing developers to run projects in mobile browsers and embed them in native applications. Custom Build Profiles: Developers can now create custom Build Profiles for multiple platforms, enabling specific settings and data to be shared among team members. Adaptive Probe Volumes (APV): This new feature automates probe placement, facilitating quicker iterations of indirect diffuse lighting and improving lighting effects workflow. In recent interviews, Unity CEO John Bromberg emphasized the company’s commitment to rebuilding trust with developers following a turbulent period marked by controversial policies under former CEO John Riccitiello. Notably, Riccitiello's resignation followed the backlash against a proposed Runtime Fee based on game installs, which Bromberg rescinded last month. However, he acknowledged increased subscription prices, stating the company's renewed focus on "democratizing game development." }}
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