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	<title>News/LoL Esports Business Model Changes - Revision history</title>
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	<updated>2026-07-01T11:45:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://staging.twogpedia.com/index.php?title=News/LoL_Esports_Business_Model_Changes&amp;diff=10041&amp;oldid=prev</id>
		<title>Andura: Created page with &quot;{{News |seo_title=LoL Esports Business Model Changes |seo_keywords=LoL Esports |image=Lolformat.png |tags=League of Legends |date=2024-03-18T14:18:52.000Z |sources={{NewsSource |source=Riot Games |url=https://www.riotgames.com/en/news/lol-esports-strategy-adjustments-2024 |article=News/LoL Esports Business Model Changes }} |author=Andura |category=Business |game=League of Legends |content=Riot Games has introduced a new business model for franchi...&quot;</title>
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		<updated>2024-03-18T14:24:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{News |seo_title=LoL Esports Business Model Changes |seo_keywords=LoL Esports |image=Lolformat.png |tags=League of Legends |date=2024-03-18T14:18:52.000Z |sources={{NewsSource |source=Riot Games |url=https://www.riotgames.com/en/news/lol-esports-strategy-adjustments-2024 |article=News/LoL Esports Business Model Changes }} |author=Andura |category=Business |game=League of Legends |content=&lt;a href=&quot;/Companies/Riot_Games&quot; title=&quot;Companies/Riot Games&quot;&gt;Riot Games&lt;/a&gt; has introduced a new business model for franchi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{News&lt;br /&gt;
|seo_title=LoL Esports Business Model Changes&lt;br /&gt;
|seo_keywords=LoL Esports&lt;br /&gt;
|image=Lolformat.png&lt;br /&gt;
|tags=League of Legends&lt;br /&gt;
|date=2024-03-18T14:18:52.000Z&lt;br /&gt;
|sources={{NewsSource&lt;br /&gt;
|source=Riot Games&lt;br /&gt;
|url=https://www.riotgames.com/en/news/lol-esports-strategy-adjustments-2024&lt;br /&gt;
|article=News/LoL Esports Business Model Changes&lt;br /&gt;
}}&lt;br /&gt;
|author=Andura&lt;br /&gt;
|category=Business&lt;br /&gt;
|game=League of Legends&lt;br /&gt;
|content=[[Companies/Riot Games|Riot Games]] has introduced a new business model for franchised League of Legends teams. Instead of sharing sponsorship revenue, teams will now share proceeds from in-game digital purchases. This shift aims to increase team revenue and decrease dependency on sponsorships during a downturn in the industry.&lt;br /&gt;
&lt;br /&gt;
The company revealed its plans to create a Global Revenue Pool for teams to share the highlights of the pool is below,&lt;br /&gt;
&lt;br /&gt;
* General Shares: 50% of the GRP goes into General Shares and is allocated to Tier 1 teams.  &lt;br /&gt;
&lt;br /&gt;
* Competitive Shares: 35% of the GRP flows into the Competitive bucket. These shares are allocated based on competitive performance and are split into two tranches: one based on regional league standings and the other based on international event placements.  &lt;br /&gt;
&lt;br /&gt;
* Fandom Shares: The remaining 15% of the GRP goes into Fandom Shares. This bucket rewards teams for developing strong fandom for their players, leagues, and team brands. &lt;br /&gt;
&lt;br /&gt;
Riot Games also stated that they will increase the standard esports revenue share percentage and increase the quantity of LoL Esports digital content.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Andura</name></author>
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