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	<id>https://staging.twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FNew_Fortnite_Update_Teased</id>
	<title>News/New Fortnite Update Teased - Revision history</title>
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	<updated>2026-06-19T23:02:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://staging.twogpedia.com/index.php?title=News/New_Fortnite_Update_Teased&amp;diff=15590&amp;oldid=prev</id>
		<title>AutoLinker: AutoLinker: added internal links</title>
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		<updated>2026-06-08T17:31:07Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 8 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fortnite has been a massive hit for years now, and keeping things fresh is what keeps players coming back. With Chapter 7 kicking off, the game dove into some classic vibes, but not everyone&#039;s thrilled about the pace of new stuff. Ted Timmins, who&#039;s the design director over at Epic Games for Fortnite, jumped into the conversation recently after seeing feedback from big names like SypherPK.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fortnite has been a massive hit for years now, and keeping things fresh is what keeps players coming back. With Chapter 7 kicking off, the game dove into some classic vibes, but not everyone&#039;s thrilled about the pace of new stuff. Ted Timmins, who&#039;s the design director over at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Companies/&lt;/ins&gt;Epic Games&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;for Fortnite, jumped into the conversation recently after seeing feedback from big names like SypherPK.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In his post on X, Timmins acknowledged that players are hungry for more variety in the game. He explained that the team took a deliberate step back with Season 1, aiming to simplify things and zero in on the core Battle Royale experience. &amp;quot;There was always a risk that by simplifying the game, focusing on Battle Royale and taking a “back to basics” approach to create a ‘reset’ moment for Season 1 - that it may start to feel a little too similar to chapters past,&amp;quot; he wrote. It&amp;#039;s a fair point, especially since Fortnite&amp;#039;s success comes from blending wild collaborations with solid gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In his post on X, Timmins acknowledged that players are hungry for more variety in the game. He explained that the team took a deliberate step back with Season 1, aiming to simplify things and zero in on the core Battle Royale experience. &amp;quot;There was always a risk that by simplifying the game, focusing on Battle Royale and taking a “back to basics” approach to create a ‘reset’ moment for Season 1 - that it may start to feel a little too similar to chapters past,&amp;quot; he wrote. It&amp;#039;s a fair point, especially since Fortnite&amp;#039;s success comes from blending wild collaborations with solid gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<id>https://staging.twogpedia.com/index.php?title=News/New_Fortnite_Update_Teased&amp;diff=15272&amp;oldid=prev</id>
		<title>Andura: Created page with &quot;{{News |seo_title=New Fortnite Update Teased |seo_keywords=Fortnite |image=Fnrt3.jpg |tags=Fortnite |date=2026-01-30T08:28:03.000Z |sources={{NewsSource |source=Twitter |url=https://x.com/JustTeddii/status/2017029590800068657 |article=News/New Fortnite Update Teased }} |author=Andura |category=More |game=Fortnite |content=&#039;&#039;&#039;TL;DR&#039;&#039;&#039;     * February update promises exciting tweaks.  * Season 2 hits in March.      Fortnite has been a massive hit for years now, and keeping...&quot;</title>
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		<updated>2026-01-30T09:05:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{News |seo_title=New Fortnite Update Teased |seo_keywords=Fortnite |image=Fnrt3.jpg |tags=Fortnite |date=2026-01-30T08:28:03.000Z |sources={{NewsSource |source=Twitter |url=https://x.com/JustTeddii/status/2017029590800068657 |article=News/New Fortnite Update Teased }} |author=Andura |category=More |game=Fortnite |content=&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;     * February update promises exciting tweaks.  * Season 2 hits in March.      Fortnite has been a massive hit for years now, and keeping...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{News&lt;br /&gt;
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|article=News/New Fortnite Update Teased&lt;br /&gt;
}}&lt;br /&gt;
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|content=&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* February update promises exciting tweaks.&lt;br /&gt;
* Season 2 hits in March.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortnite has been a massive hit for years now, and keeping things fresh is what keeps players coming back. With Chapter 7 kicking off, the game dove into some classic vibes, but not everyone&amp;#039;s thrilled about the pace of new stuff. Ted Timmins, who&amp;#039;s the design director over at Epic Games for Fortnite, jumped into the conversation recently after seeing feedback from big names like SypherPK. &lt;br /&gt;
&lt;br /&gt;
In his post on X, Timmins acknowledged that players are hungry for more variety in the game. He explained that the team took a deliberate step back with Season 1, aiming to simplify things and zero in on the core Battle Royale experience. &amp;quot;There was always a risk that by simplifying the game, focusing on Battle Royale and taking a “back to basics” approach to create a ‘reset’ moment for Season 1 - that it may start to feel a little too similar to chapters past,&amp;quot; he wrote. It&amp;#039;s a fair point, especially since Fortnite&amp;#039;s success comes from blending wild collaborations with solid gameplay. &lt;br /&gt;
&lt;br /&gt;
Timmins teased some stuff on the horizon to shake things up. For February, he hinted at a &amp;quot;fun update&amp;quot; that could bring back fan-favorites like Self-Revives and Shockwaves. Those items have been game-changers in the past, letting players bounce back from tough spots or launch enemies into the air. It&amp;#039;s the kind of addition that could really energize matches without overcomplicating things. Then, looking ahead to March, he confirmed the rollout of Chapter 7 Season 2, which sounds like it&amp;#039;ll pack a bigger punch with fresh themes and features.&lt;br /&gt;
&lt;br /&gt;
On top of that, Timmins talked about behind-the-scenes changes to make the game smoother. They&amp;#039;ve put together a new team focused on live operations, meeting every day to tackle bugs, stability issues, and quality-of-life improvements. &amp;quot;We have already taken steps to setup a multi-discipline live-ops strike team that are meeting daily, prioritising feedback, and taking actions to improve player experience and new Quality of life Updates.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More:&amp;#039;&amp;#039;&amp;#039;[[News/Amazon Studio Head Steps Down|Amazon Studio Head Steps Down]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Andura</name></author>
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