<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://staging.twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FTango_Gameworks_Rebrands</id>
	<title>News/Tango Gameworks Rebrands - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://staging.twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FTango_Gameworks_Rebrands"/>
	<link rel="alternate" type="text/html" href="https://staging.twogpedia.com/index.php?title=News/Tango_Gameworks_Rebrands&amp;action=history"/>
	<updated>2026-06-28T07:29:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://staging.twogpedia.com/index.php?title=News/Tango_Gameworks_Rebrands&amp;diff=12755&amp;oldid=prev</id>
		<title>Andura: Created page with &quot;{{News |seo_title=Tango Gameworks Rebrands |seo_keywords=Tango Gameworks |image=943801.png |tags=Tango Gameworks |date=2025-01-06T13:46:28.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/tango-gameworks-rebrands-following-krafton-acquisition-news-in-brief |article=News/Tango Gameworks Rebrands }} |author=Andura |category=Business |content=In a surprising move, Krafton announced its acquisition of Tango Gameworks in August 2024, just m...&quot;</title>
		<link rel="alternate" type="text/html" href="https://staging.twogpedia.com/index.php?title=News/Tango_Gameworks_Rebrands&amp;diff=12755&amp;oldid=prev"/>
		<updated>2025-01-06T14:11:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{News |seo_title=Tango Gameworks Rebrands |seo_keywords=Tango Gameworks |image=943801.png |tags=Tango Gameworks |date=2025-01-06T13:46:28.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/tango-gameworks-rebrands-following-krafton-acquisition-news-in-brief |article=News/Tango Gameworks Rebrands }} |author=Andura |category=Business |content=In a surprising move, Krafton announced its acquisition of Tango Gameworks in August 2024, just m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{News&lt;br /&gt;
|seo_title=Tango Gameworks Rebrands&lt;br /&gt;
|seo_keywords=Tango Gameworks&lt;br /&gt;
|image=943801.png&lt;br /&gt;
|tags=Tango Gameworks&lt;br /&gt;
|date=2025-01-06T13:46:28.000Z&lt;br /&gt;
|sources={{NewsSource&lt;br /&gt;
|source=Games Industry&lt;br /&gt;
|url=https://www.gamesindustry.biz/tango-gameworks-rebrands-following-krafton-acquisition-news-in-brief&lt;br /&gt;
|article=News/Tango Gameworks Rebrands&lt;br /&gt;
}}&lt;br /&gt;
|author=Andura&lt;br /&gt;
|category=Business&lt;br /&gt;
|content=In a surprising move, Krafton announced its acquisition of Tango Gameworks in August 2024, just months after Microsoft&amp;#039;s shocking decision to shut down the Japanese studio. The closure was particularly unexpected given that, only a year prior, Microsoft Vice President Aaron Greenberg had hailed Hi-Fi Rush as a breakout hit, praising the game for its commercial and critical success. Greenberg had even stated that the company was &amp;quot;couldn&amp;#039;t be happier&amp;quot; with the game’s reception, and its success was seen as a major milestone for Tango Gameworks, which had previously developed The Evil Within series and Ghostwire: Tokyo.&lt;br /&gt;
&lt;br /&gt;
However, Microsoft&amp;#039;s abrupt pivot, closing the studio just a year after Hi-Fi Rush’s success, has left many questions unanswered. Despite the praise, Xbox leadership has yet to provide a clear explanation for why they chose to shutter a studio that had enjoyed recent critical acclaim. While financial considerations, including profitability, seem to have played a role, the timing of the closure raised eyebrows, especially given the positive remarks made by Greenberg. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More:&amp;#039;&amp;#039;&amp;#039;[[News/Hackers Can Ban Warzone Players|Hackers Can Ban Warzone Players]]&lt;br /&gt;
&lt;br /&gt;
In contrast, Krafton’s acquisition of Tango Gameworks signals a different approach. CEO Changhan &amp;#039;CH&amp;#039; Kim addressed the decision in September 2024, stating that while Hi-Fi Rush 2 might not be a major money-maker for the company, Krafton was motivated by a desire to preserve the studio&amp;#039;s legacy. &amp;quot;We don’t think Hi-Fi Rush 2 is going to make us money,&amp;quot; Kim said, &amp;quot;but we wanted the studio to maintain their legacy.&amp;quot; The acquisition shows Krafton&amp;#039;s commitment to preserving the creative talent and unique gaming style that Tango has brought to the industry.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Andura</name></author>
	</entry>
</feed>