Module:Player/Flag: Difference between revisions

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(Created page with "local Flags = require('Module:Flags') local pFlag = {} local cargo = mw.ext.cargo function pFlag.makeFlag(playerId) -- Look up Cargo table for nationality string mw.log('playerId') mw.log(playerId) local tables = 'Players' local fields = '_pageName, nationality' local cargoArgs = { where = '_pageName = "' .. playerId .. '"' } local results = cargo.query(tables, fields, cargoArgs) mw.log(results) mw.logObject(results) if #results > 0 then Flags.icon( mw.t...")
 
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(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
local cargo = mw.ext.cargo
local cargo = mw.ext.cargo


function pFlag.makeFlag(playerId)  
function pFlag.makeFlag(flagArg, playerId, gameCategory)  
-- Look up Cargo table for nationality string
-- Look up Cargo table for nationality string
mw.log('playerId')
if flagArg then
mw.log(playerId)
return Flags.icon( flagArg, gameCategory)
end
local tables = 'Players'
local tables = 'Players'
local fields = '_pageName, nationality'
local fields = '_pageName, nationality'
Line 13: Line 14:
}
}
local results = cargo.query(tables, fields, cargoArgs)
local results = cargo.query(tables, fields, cargoArgs)
mw.log(results)
 
mw.logObject(results)
if #results > 0 then
if #results > 0 then
Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
return Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
else  
else  
return nil
return nil

Latest revision as of 18:35, 7 September 2022

Documentation for this module may be created at Module:Player/Flag/doc

local Flags = require('Module:Flags')
local pFlag = {}
local cargo = mw.ext.cargo

function pFlag.makeFlag(flagArg, playerId, gameCategory) 
	-- Look up Cargo table for nationality string
	if flagArg then
		return Flags.icon( flagArg, gameCategory)
	end
	local tables = 'Players'
	local fields = '_pageName, nationality'
	local cargoArgs = {
		where = '_pageName = "' .. playerId .. '"'
	}
	local results = cargo.query(tables, fields, cargoArgs)

	if #results > 0 then
		return Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
	else 
		return nil
	end
end

return pFlag