Module:Player/Flag: Difference between revisions

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Line 14: Line 14:
}
}
local results = cargo.query(tables, fields, cargoArgs)
local results = cargo.query(tables, fields, cargoArgs)
mw.log(results)
 
mw.logObject(results)
if #results > 0 then
if #results > 0 then
mw.log('Not workingoo?')
return Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
mw.log(results[1].nationality)
mw.log(mw.text.split(results[1].nationality, ',')[1])
Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
else  
else  
return nil
return nil

Latest revision as of 18:35, 7 September 2022

Documentation for this module may be created at Module:Player/Flag/doc

local Flags = require('Module:Flags')
local pFlag = {}
local cargo = mw.ext.cargo

function pFlag.makeFlag(flagArg, playerId, gameCategory) 
	-- Look up Cargo table for nationality string
	if flagArg then
		return Flags.icon( flagArg, gameCategory)
	end
	local tables = 'Players'
	local fields = '_pageName, nationality'
	local cargoArgs = {
		where = '_pageName = "' .. playerId .. '"'
	}
	local results = cargo.query(tables, fields, cargoArgs)

	if #results > 0 then
		return Flags.icon( mw.text.split(results[1].nationality, ',')[1], gameCategory)
	else 
		return nil
	end
end

return pFlag